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SMITE Console: Nine-Tailed Terror | 4.9 Patch Notes
May 30th, 2017

Console Updates

New Features
  • Top Stats” and “Death Recap” scenes can now be accessed from the quick scoreboard.
Bug Fixes
  • We fixed an issue where The Morrigan’s movement speed would be greatly reduced with God picker open.
  • We fixed an issue where players were able to see what God their opponent picked in Ranked Duel.
  • We fixed an issue where spectators would be brought into Ranked match lobbies before all players have locked in.
  • We fixed an issue where the Bob Ross scene had graphical inconsistencies on low safe-frame settings.
  • We fixed an issue where the Obey Ward Skin displayed Luminosity art in the Obey bundle.
  • We fixed an issue where the “Next Daily Login Reward” timer would reset to “0” after claiming.
Known Issue
  • The Morrigan’s ability icons will not display during her Ultimate after changing into more than 2 gods.

New God: Da Ji

The Nine-Tailed Fox

Wallpapers: 1920 x 1080 | 2056 x 1440 | 3840 x 2160 | 1080 x 1920

icons_daji_passivePassive – Torture Blades

Da Ji’s sharp claws cause her enemies to Bleed when struck by her Basic Attacks. Bleed Damage causes the enemy to take Damage every 1s for 2s and can stack any number of times on the same target.

icons_daji_a01Horrible Burns

Da Ji heats up her claws, causing her next successfully hit Basic Attack to Burn the target, dealing instant Bonus Damage and additional Damage every 1s for 3s.

icons_daji_a02One Thousand Cuts

Da Ji lashes out with her claws at nearby enemies. Executing 4 strikes over 2s that hit all enemies in range. These hits apply the Bleed from Torture Blades. While this ability is channeling, Da Ji gains increased Movement Speed, immunity to Slows, and her tails mitigate Damage dealt to her by enemies who are behind her.

icons_daji_a03Spirit Link

Da Ji selects a single allied or enemy target and Teleports to their location. Upon arriving at the target, she lashes out with her claws, dealing Damage and applying the Bleed from Torture Blades to all enemies around her.

icons_daji_a04Pao Lao

Da Ji summons her signature torture device, the Pao Lao. As she hovers above the device, she gets 3 shots to fire chains at enemies below. Enemy gods hit by the shots take Damage, become Chained, and become Slowed. At the end of her ability, Chained enemies are Pulled to the Pao Loa, becoming Stunned and then taking additional Damage of 3 ticks over 2s. If a god hit by this Ability becomes CC immune at any time, they break the Chain on them.

Vixen Da Ji

New God Skins

Stone Sentinel Camazotz

Wallpapers: 1920 x 1080 | 2056 x 1440 | 3840 x 2160 | 1080 x 1920

Nebula Medusa

Wallpapers: 1920 x 1080 | 2056 x 1440 | 3840 x 2160 | 1080 x 1920

Shino-Bo Kuzenbo

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Storm Raven Jing Wei

Wallpapers: 1920 x 1080 | 2056 x 1440 | 3840 x 2160 | 1080 x 1920

Ganesha Mastery Skin

New Emotes

Da Ji Clap
 Da Ji Wave

 Camazotz Dance


  • Players can no longer vote to unpause during a Ranked Pause until 3 seconds have passed.
  • Fixed an issue on the “Standings” tab in the Season Ticket where overall records for teams during an event would be listed as “0 – 0”

Items – Bug Fixes

  • Stone of Binding
    • Fixed many Banishes and Slows not causing the Passive to be applied.
  • Runeforged Hammer
    • Fixed many Slows not causing the Passive to be applied.

Gods – Bug Fixes

  • Ganesha
    • Dharmic Pillars
      • Fixed Ganesha’s Ultimate not highlighting enemies near the corners of the Ultimate’s Collision.

Gameplay – Balances

  • Gold Fury Adjustments
    • Increased Base Health from 22502550
    • Decreased Base Gold Worth from 190150
  • Portal Demon Adjustments
    • Decrease Gold given from 150100

Item Changes

Mark of the Vanguard

Mark of the Vanguard gives a huge amount of defense during the early laning phase. This can make effectively trading against someone with this item ineffective and limits more aggressive options (like Bluestone). We are reducing the Flat Damage Reduction to allow for better trades between MotV and more Offensive options.

Reduced Passive Flat Damage Reduction from 54

Chronos' Pendant

Chronos Pendant is a luxury Cooldown Reduction Item that lets players push past the CDR cap in a unique way. Initially, we were hesitant about the potential strength of this Item, but as players have found their favorite items from Season 4, Chronos Pendant is passed by. We are increasing the Magical Power provided by this Item to better represent its price.

Increased Magical Power from 60 → 80

Emerald Mail

The jump from Glowing Emerald to Emerald Mail amounted to an additional 100 Health for 650 Gold. This made building into items branching off Emerald Mail difficult, as the cost didn’t justify the stats. We are increasing the stats to help players build into this tree.

Increased Health from 200 → 250

Gauntlet of Thebes

Gauntlet of Thebes has become the new go-to Aura item. Unlike its counterparts (Sovereignty and Heartward Amulet), it provides both types of protections with a high health pool. This made it effective in most situations for a single item’s cost. We are reducing the Health on Gauntlet of Thebes slightly to bring it more into line with its Aura peers.

Reduced Health from 400 → 350

Stone of Fal

Stone of Fal is a great counter item for dealing with high burst, but at 2900 Gold, it became difficult to purchase even when it was going to get maximum value. We are reducing the cost slightly to make this a more attractive option.

Reduced Cost from 2800 → 2700

Thousand Fold Blade

Similar to Emerald Mail, upgrading from Katana to Thousand Fold Blade was a decent investment for minimal stats. We are bringing the Physical Power up by 5 to make building into this tree easier.

Increased Physical Power from 15 → 20

Shifter's Shield

Shifter’s Shield shifts from being offensive at high Health to being defensive at low Health. We want to highlight this aspect of the item, while also giving it a bump in overall Power. The Power and Protections have been lowered on the base item, but the Passive has seen a large increase stats. This will make it less defensive when it is providing more offense and visa-versa.

Reduced Power from 40 → 35

Increased Passive Bonus Physical Power from 20 → 35

Reduced Physical Protection from 20 → 15

Reduced Magical Protection from 20 → 15

Increased Passive Bonus Protections from 20 → 35

God Changes


The damage dealt by Cernunnos over the course of a game was higher than his Hunter peers. Bramble Blast and Summer Heat are a large source of this damage. Bramble Blast is seeing a Cooldown increase, reducing how often this Ability can deal Damage or be used for control. Summer Heat provided too much additional Damage as Cernunnos ramped up his item build. We have decreased the Physical Power scaling on Summer Heat to keep his late game more in check.

Shifter of SeasonsShifter of Seasons

Decreased Physical Power Scaling on Summer Heat from 20%10%

Bramble BlastBramble Blast

Increased Cooldown from 13s → 15s


Chang’e has danced her way into Conquest during Season 4. Her ability to be flexible in her role and her strong constant damage output has been a large factor in her seeing very successful play. Moonlit Waltz and Moonflower Dance are seeing an increase in Cooldown to give enemy players a better chance at locking her down.

Ability - Moonlit Waltz Moonlit Waltz

Increased Cooldowns from 20/18/16/14/1220/18.5/17/15.5/14

Ability - Moonflower Dance Moonflower Dance

Increased Cooldown from 10s12s

Erlang Shen

Erlang Shen had undergone many adjustments to balance the amount of control he brought to a fight with his damage output. As things have settled, Erlang Shen has started to struggle. We are increasing his Base Stats to help him better compete as a Basic Attack-focused Warrior.


Increased Base Power from 38 39

Increased Attack Speed per Level from .8 → 1

Guan Yu

Guan Yu has struggled a bit this season. While he has good utility options and damage potential, it can be difficult to have consistent pressure. We are bringing up his Damage on Warrior’s Will, while also allowing Taolu Assault’s Protection Steal to last for a longer duration. This will help Guan Yu contribute more to a team while also giving him protections for a longer period of time, helping him stay in the thick of a fight.

Ability - Warrior's Will Warrior’s Will

Increased Physical Power Scaling from 50%60%

Ability - Taolu Assault Taolu Assault

Increased Duration of Protection Steal from 3s3/3.5/4/4.5/5s


Hades has been sending many players to the underworld since his buffs and fixes in 4.6. Since then, he has rocketed towards being the top pick in casuals and making a strong standing at the highest levels of play. His new identity as a close range burst Mage is one we want to keep moving forward, and as such he is not receiving any damage nerfs.

Instead, we are focusing on his ability to engage and disengage fights, while slightly increasing the utility he can bring to a team. Death from Below will be on a longer Cooldown and will need to be used more carefully, while Devour Souls is seeing a Magical Power scaling decrease, lowering the amount of Healing he has at later stages of the game. Shroud of Darkness is seeing a slight Cooldown reduction to give him more utility and potential answers when he cannot escape or engage with Death from Below.

Ability - Death From Below Death From Below

Increased Cooldown from 12s14s

Ability - Shroud of Darkness Shroud of Darkness

Decreased Cooldown from 15/14/13/12/1114/13/12/11/10s

Ability - Devour Souls Devour Souls

Decreased Magical Power Scaling on the Detonate Heal from 15%10%


“In recent patches, we have been making adjustments to warriors to increase diversity in the Solo lane and shore up any weaker picks. Gugnir’s Might was a clear candidate for some love. While not as devastating as his “Bird Bomb” combo, Odin will now have some more utility and damage to be less of a one trick pony.

Ability - Gungnir's Might Gungnir’s Might

Increased Base Damage from 35/50/65/80/9545/65/85/105/125

Gungnir’s Might second swing will now also Slow


Typhoon provides a lot of Damage and control to Susano’s kit. We are reducing the pull strength of Typhoon enough that players are able to escape the pull. Players now have a chance to disperse and split up before a fully charged Typhoon is ready to be released.

typhoon_ability_susano Typhoon

Reduced Typhoon’s Vortex strength from 115 → 88

Reduced the strength Movement Speed Penalty of targets affected by Typhoon from 40% → 10%

Both these changes allow players to have faster Movement and help them escape quicker from the pull of Typhoon