• General
    • Consumable
    • Relic
    • Physical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Crit Chance
    • Magical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Defense
    • Physical
    • Magical
    • Health
    • HP5
    • Utility
    • Movement
    • Cooldown %
    • MP5
8-Pointed Shuriken
8-Pointed Shuriken
1700
Physical Power
+15
Attack Speed
+10%
Critical Strike Chance
+10%
Starts from
Shuriken
Acorn of Swiftness
Acorn of Swiftness
700
Physical Power
+10
Movement Speed
+10%
Starts from
Magic Acorn
Acorn of Yggdrasil
Acorn of Yggdrasil
1600
Physical Power
50
Movement Speed
20%
PASSIVE - Anytime Ratatoskr uses an ability that successfully hits any target, he is healed.
Starts from
Magic Acorn
Adventurer's Blade
Adventurer's Blade
1150
Health
+150
Attack Speed
+10%
Movement Speed
+10%
Starts from
Ancient Blade
Aegis Amulet
Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from
Relic
Aegis Amulet Upgrade
Aegis Amulet Upgrade
500
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 130s.
Starts from
Relic
Ancient Blade
Ancient Blade
550
Attack Speed
+10%
Starts from
Ancient Blade
Ancile
Ancile
2000
Physical Power
+25
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.
Starts from
Enchanted Buckler
Armored Cloak
Armored Cloak
1550
Physical Protection
+30
Magical Protection
+30
Health
+125
Mana
+125
Starts from
Cloak
Asi
Asi
2350
Physical Lifesteal
+15%
Attack Speed
+20%
Physical Penetration
+15
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Starts from
Light Blade
Balanced Blade
Balanced Blade
1250
Physical Power
+15
Attack Speed
+15%
Starts from
Light Blade
Bancroft's Talon
Bancroft's Talon
2300
Magical Power
+100
Magical Lifesteal
+20%
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.
Starts from
Tiny Trinket
Belt of Frenzy
Belt of Frenzy
0
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds. Cooldown - 120s.
Starts from
Relic
Belt of Frenzy Upgrade
Belt of Frenzy Upgrade
500
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 8 seconds. While active they also gain +10 Penetration. Cooldown - 120s.
Starts from
Relic
Blackthorn Hammer
Blackthorn Hammer
2300
Physical Power
+30
Health
+350
Mana
+200
PASSIVE - If you are reduced to below 30% HP then 3s are subtracted from all abilities currently on cooldown and all of your abilities cost 0 Mana to cast for the next 5s. This effect can only be activated once every 60s.
Starts from
Cudgel
Blink Rune Upgrade
Blink Rune Upgrade
500
Using this item will allow you to teleport up to 55 units away instantly. You have to be Out of Combat for 3s to use this. Cooldown - 90s.
Starts from
Relic
Bloodforge
Bloodforge
2850
Physical Power
+75
Physical Lifesteal
+15%
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Starts from
Spiked Gauntlet
Bluestone Pendant
Bluestone Pendant
800
Physical Power
+15
Mana
+50
MP5
+5
PASSIVE - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks)
Starts from
Bluestone Pendant
Book of the Dead
Book of the Dead
2800
Magical Power
+100
Magical Lifesteal
+20%
Health
+200
PASSIVE - Healing from Magical Lifesteal can continue to affect you at max Health and is converted to a Health Shield. This Shield caps at 20% of your current HP. This shield has no duration
Starts from
Tiny Trinket
Book of Thoth
Book of Thoth
2650
Mana
+125
MP5
+15
Magical Power
+100
PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). Additionally, 3% of your Mana is converted to Magical Power.
Starts from
Soul Reliquary
Boots
Boots
300
Movement Speed
+6%
Starts from
Boots
Bound Gauntlet
Bound Gauntlet
1050
Physical Lifesteal
+10%
Mana
+75
Crowd Control Reduction
+10%
Starts from
Spiked Gauntlet
Bracer of Undoing
Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from
Relic
Bracer of Undoing Upgrade
Bracer of Undoing Upgrade
500
Using this item subtracts 3s from all abilities currently on Cooldown and restores 60% Health and Mana lost within the last 5s. Cooldown - 100s.
Starts from
Relic
Brawler's Beat Stick
Brawler's Beat Stick
2200
Physical Power
+40
Physical Penetration
+15
PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.
Starts from
Mace
Breastplate
Breastplate
500
Physical Protection
+20
Starts from
Breastplate
Breastplate of Valor
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from
Breastplate
Bulwark of Hope
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from
Talisman
Bumba's Mask
Bumba's Mask
500
Health
+50
Mana
+50
PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities +15% Damage versus Jungle Camps. When a jungle monster is killed: only the closest allied god in assist range with Bumba's Mask will be healed for 15% of the monster's health, restored 25 Mana, and given an additional 4 gold.
Starts from
Bumba's Mask
Celestial Legion Helm
Celestial Legion Helm
2050
Magical Power
+60
Physical Protection
+30
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 Increased Physical and Magical Power for 5 seconds.
Starts from
Imperial Helmet
Chalice of Healing
Chalice of Healing
300
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Starts from
Chalice of Healing
Chalice of Mana
Chalice of Mana
300
This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold
Starts from
Chalice of Mana
Chalice of the Oracle
Chalice of the Oracle
400
This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.
Starts from
Chalice of the Oracle
Charged Bow
Charged Bow
1200
Attack Speed
+20%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 20 Physical Damage. This cannot trigger more than once every 1s.
Starts from
Short Bow
Charged Morningstar
Charged Morningstar
1200
Physical Power
+20
Mana
+150
MP5
+4
Starts from
Morningstar
Chronos' Pendant
Chronos' Pendant
2900
Magical Power
+80
MP5
+25
Cooldown Reduction
+20%
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Starts from
Lost Artifact
Cloak
Cloak
650
Physical Protection
+10
Magical Protection
+10
Starts from
Cloak
Cloak of Concentration
Cloak of Concentration
1500
Physical Protection
+30
Magical Protection
+30
Cooldown Reduction
+7%
Starts from
Cloak
Combat Boots
Combat Boots
900
Physical Power
+10
Movement Speed
+12%
Starts from
Boots
Cudgel
Cudgel
650
Physical Power
+5
Health
+100
Starts from
Cudgel
Cursed Ankh
Cursed Ankh
0
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Cooldown - 120s.
Starts from
Relic
Cursed Ankh Upgrade
Cursed Ankh Upgrade
500
Using this item reduces the Healing received by all enemy gods within 55 by 65% for 15s. Cooldown - 100s.
Starts from
Relic
Cursed Blade
Cursed Blade
1250
Health
+100
Attack Speed
+15%
Movement Speed
+5%
AURA - Enemy gods within 55 units have their Attack Speed reduced by 10%.
Starts from
Ancient Blade
Cursed Gauntlet
Cursed Gauntlet
1450
Physical Power
+20
Physical Lifesteal
+10%
Starts from
Spiked Gauntlet
Death's Toll
Death's Toll
800
Physical Power
+10
Health
+100
PASSIVE - Hitting an enemy with a Basic Attack restores 8 Health and 4 Mana. Basic Attacks that hit all enemies in melee range restore 4 Health and 2 Mana on every enemy after the first.
Starts from
Death's Toll
Deathbringer
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from
Hidden Dagger
Demonic Grip
Demonic Grip
2300
Magical Power
+60
Attack Speed
+20%
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 12% for 3s (max 3 Stacks).
Starts from
Emerald Ring
Devourer's Gauntlet
Devourer's Gauntlet
2050
Physical Power
+25
Physical Lifesteal
+10%
PASSIVE - You permanently gain +.4 Physical Power and +.20% Physical Lifesteal per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 75 Stacks).
Starts from
Spiked Gauntlet
Divine Ruin
Divine Ruin
2400
Magical Power
+80
Magical Penetration
+10
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
Starts from
Magic Focus
Doom Orb
Doom Orb
2650
Magical Power
+40
Mana
+200
MP5
+7
PASSIVE - You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).
Starts from
Lost Artifact
Druid Stone
Druid Stone
700
Magical Power
+20
Magical Protection
+10
Starts from
Druid Stone
Dynasty Plate Helm
Dynasty Plate Helm
2300
Magical Power
+45
Physical Protection
+30
Magical Penetration
+15
Starts from
Imperial Helmet
Elixir of Defense
Elixir of Defense
3000
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.
Starts from
Elixir of Defense
Elixir of Power
Elixir of Power
3000
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.
Starts from
Elixir of Power
Emerald Mail
Emerald Mail
1250
Health
+250
HP5
+10
Starts from
Glowing Emerald
Emerald Ring
Emerald Ring
650
Magical Power
+20
Attack Speed
+5%
Starts from
Emerald Ring
Emerald Talisman
Emerald Talisman
1200
Health
+200
HP5
+15
MP5
+6
PASSIVE - Regenerates 2% of your max. Health every 8 seconds.
Starts from
Glowing Emerald
Emperor's Armor
Emperor's Armor
2000
Health
+250
Physical Protection
+40
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 40%.
Starts from
Iron Mail
Enchanted Buckler
Enchanted Buckler
650
Physical Power
+10
Magical Protection
+10
Starts from
Enchanted Buckler
Enchanted Kusari
Enchanted Kusari
650
Magical Protection
+20
MP5
+5
Starts from
Enchanted Kusari
Enchanted Ring
Enchanted Ring
1400
Magical Power
+30
Attack Speed
+15%
Starts from
Emerald Ring
Enchanted Spear
Enchanted Spear
1400
Magical Power
+30
Magical Penetration
+10
Starts from
Magic Focus
Enchanted Trinket
Enchanted Trinket
1100
Magical Power
+30
Mana
+100
Magical Lifesteal
+12%
Starts from
Tiny Trinket
Ethereal Staff
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from
Uncommon Sash
Fatalis
Fatalis
1150
Attack Speed
+15%
Movement Speed
+7%
Starts from
Ancient Blade
Fortified Scepter
Fortified Scepter
1350
Magical Power
+50
Health
+150
Crowd Control Reduction
+5%
Starts from
Uncommon Sash
Frostbound Hammer
Frostbound Hammer
2300
Physical Power
+25
Health
+300
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% and have their Attack Speed reduced 15% for 1.25 seconds.
Starts from
Cudgel
Gauntlet of Thebes
Gauntlet of Thebes
2150
Health
+300
HP5
+15
AURA - Allied gods within 70 units have their Magical and Physical Protections increased by 15.
Starts from
Glowing Emerald
Gem of Isolation
Gem of Isolation
2700
Magical Power
+90
Health
+250
Crowd Control Reduction
+10%
PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.
Starts from
Uncommon Sash
Genji's Guard
Genji's Guard
2200
Magical Protection
+70
MP5
+20
Cooldown Reduction
+10%
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 2s. This can only occur once every 30s.
Starts from
Enchanted Kusari
Gladiator’s Shield
Gladiator's Shield
2350
Physical Power
+15
Physical Protection
+45
Cooldown Reduction
+10%
Passive - Anytime you hit an Enemy god with an ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per ability.
Starts from
Round Shield
Glowing Emerald
Glowing Emerald
600
Health
+100
HP5
+10
Starts from
Glowing Emerald
Golden Sash
Golden Sash
1350
Magical Power
+30
Health
+175
Mana
+175
Starts from
Uncommon Sash
Greater Blink
Blink Rune
0
Using this item will allow you to teleport up to 55 units away instantly. You have to be Out of Combat for 3s to use this. Cooldown - 120s.
Starts from
Relic
Greater Sprint
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from
Relic
Hand of the Gods
Hand of the Gods
0
Using this item deals 300 +10 per God Level damage to a single enemy minion, jungle monster or jungle boss within 15 units. The target will be the one with the highest maximum health. The relic’s Cooldown will be reduced by 30s if you kill a jungle mob with it. Cooldown - 120s.
Starts from
Relic
Hand of the Gods Upgrade
Hand of the Gods Upgrade
500
Using this item deals 300 +10 per God Level damage to a single enemy minion, jungle monster or jungle boss within 15 units. The target will be the one with the highest maximum health. The relic’s Cooldown will be reduced by 30s if you kill a jungle mob with it. Also Stuns enemy gods in range for 1s. Cooldown - 120s.
Starts from
Relic
Hastened Fatalis
Hastened Fatalis
2600
Penetration
+10
Attack Speed
+25%
Movement Speed
+10%
PASSIVE - When a Basic Attack hits a target, the attacking movement speed Debuff is removed from you for 1s.
Starts from
Ancient Blade
Healing Potion
Healing Potion
50
This consumable heals 250 Health over 25 seconds.
Starts from
Healing Potion
Heartseeker
Heartseeker
2400
Physical Power
+25
Physical Penetration
+10
Movement Speed
+10%
PASSIVE - every successful basic attack gives you 1 stack. At 5 stacks, your next ability deals bonus damage equal to 100% of your physical power to the first enemy god hit.
Starts from
Katana
Heartward Amulet
Heartward Amulet
2100
Magical Protection
+45
Health
+200
AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
Starts from
Talisman
Heavenly Wings Upgrade
Heavenly Wings Upgrade
500
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s, makes them immune to base attack movement penalties, and cleanses them of Slows. Cooldown - 110s
Starts from
Relic
Heavy Hammer
Heavy Hammer
1350
Physical Power
+20
Health
+150
Starts from
Cudgel
Heavy Mace
Heavy Mace
1550
Physical Power
+25
Physical Penetration
+10
Starts from
Mace
Hidden Dagger
Hidden Dagger
700
Physical Power
+10
Critical Strike Chance
+5%
Starts from
Hidden Dagger
Hide of the Nemean Lion
Hide of the Nemean Lion
2200
Physical Protection
+80
Mana
+200
MP5
+20
PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.
Starts from
Breastplate
Hide of the Urchin
Hide of the Urchin
2350
Physical Protection
+35
Magical Protection
+35
Health
+250
Mana
+250
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).
Starts from
Cloak
Horrific Emblem
Horrific Emblem
0
Using this item Slows the Movement Speed of all enemy gods within 35 units by 40% for 5s. Their Attack Speed is also reduced by 25% for the duration. Cooldown - 130s.
Starts from
Relic
Horrific Emblem Upgrade
Horrific Emblem Upgrade
500
Using this item Slows the Movement Speed of all enemy gods within 35 units by 40% for 5s. Their Attack Speed is also reduced by 25% for the duration. Cooldown - 90s.
Starts from
Relic
Hydra's Lament
Hydra's Lament
2150
Physical Power
+40
Cooldown Reduction
+10%
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Starts from
Morningstar
Hydra's Star
Hydra's Star
1200
Physical Power
+20
Cooldown Reduction
+5%
PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.
Starts from
Morningstar
Ichaival
Ichaival
2350
Attack Speed
+30%
Physical Penetration
+10
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
Starts from
Short Bow
Imperial Helmet
Imperial Helmet
600
Magical Power
+10
Physical Protection
+20
Starts from
Imperial Helmet
Iron Mail
Iron Mail
650
Health
+75
Physical Protection
+10
Starts from
Iron Mail
Jade Emperor's Crown
Jade Emperor's Crown
2150
Magical Power
+20
Physical Protection
+60
Health
+100
AURA - Enemy gods within 55 units have their Physical Power reduced by 30.
Starts from
Imperial Helmet
Jade Mountain Helm
Jade Mountain Helm
1200
Magical Power
+20
Physical Protection
+30
Starts from
Imperial Helmet
Jotunn's Wrath
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from
Mace
Katana
Katana
700
Physical Power
+10
Movement Speed
+5%
This item and all upgrades are only available to Assassins and Warriors.
Starts from
Katana
Light Blade
Light Blade
600
Attack Speed
+15%
Starts from
Light Blade
Lono's Mask
Lono's Mask
500
HP5
+5
PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards stacks. Only the closest allied god in assist range with Lono's Mask will get the stack. Stacks provide +2 Max Health per stack and stack up to 75 times. Upon reaching 75 stacks you gain 400 gold.
Starts from
Lono's Mask
Lost Artifact
Lost Artifact
600
Magical Power
+15
MP5
+5
Starts from
Lost Artifact
Lotus Crown
Lotus Crown
2050
Magical Power
+30
Physical Protection
+60
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.
Starts from
Imperial Helmet
Mace
Mace
650
Physical Power
+15
Starts from
Mace
Magi's Blessing
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from
Cloak
Magi's Cloak
Magi's Cloak
1150
Physical Protection
+10
Magical Protection
+10
Health
+200
Starts from
Cloak
Magic Acorn
Magic Acorn
0
Movement Speed
+8%
This item can be upgraded from anywhere and replaces Boots for Ratatoskr.
Starts from
Magic Acorn
Magic Focus
Magic Focus
650
Magical Power
+25
Starts from
Magic Focus
Magic Shell Upgrade
Magic Shell Upgrade
500
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 45 for 5s. Also, all damage taken is reduced by 10%. Cooldown - 140s.
Starts from
Relic
Magic Shoes
Magic Shoes
900
Magical Power
+20
Movement Speed
+12%
Starts from
Shoes
Mail of Renewal
Mail of Renewal
2250
Health
+400
HP5
+10
Cooldown Reduction
+10%
PASSIVE - You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.
Starts from
Glowing Emerald
Malice
Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from
Hidden Dagger
Mana Potion
Mana Potion
50
This consumable heals 150 Mana over 25 seconds.
Starts from
Mana Potion
Mantle of Discord
Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from
Cloak
Mark of the Vanguard
Mark of the Vanguard
800
Health
+100
Physical Protection
+10
PASSIVE - All damage taken is reduced by 4.
Starts from
Mark of the Vanguard
Masamune
Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from
Katana
Meditation Cloak Upgrade
Meditation Cloak Upgrade
500
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. They also gain bonus 45MP5 and 15HP5 for 30s. Cooldown - 120s.
Starts from
Relic
Midgardian Mail
Midgardian Mail
2250
Health
+350
Physical Protection
+30
PASSIVE - When hit by a Basic Attack, there is a 30% chance to slow your enemy's Movement Speed and Attack Speeds by 30% for 2 seconds.
Starts from
Iron Mail
Morningstar
Morningstar
550
Physical Power
+10
Starts from
Morningstar
Multi Potion
Multi Potion
50
This consumable heals 125 Health and 75 Mana over 25 seconds.
Starts from
Multi Potion
Mystical Mail
Mystical Mail
2700
Health
+300
Physical Protection
+40
AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.
Starts from
Iron Mail
Ninja Tabi
Ninja Tabi
1500
Physical Power
+20
Mana
+100
Attack Speed
+20%
Movement Speed
+18%
Starts from
Boots
Obsidian Shard
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from
Magic Focus
Odysseus' Bow
Odysseus' Bow
2100
Attack Speed
+40%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Basic Attack Power.
Starts from
Short Bow
Oni Hunter's Garb
Oni Hunter's Garb
1900
Magical Protection
+60
MP5
+20
Crowd Control Reduction:
+20%
PASSIVE - When you deal damage to an enemy god, if at least 2 other enemy gods are within 55 units of you, you gain 15% damage mitigation for 5s. Can only occur every 90s.
Starts from
Enchanted Kusari
Pestilence
Pestilence
2150
Magical Protection
+80
Health
+200
AURA - Enemy gods within 55 units have their healing reduced by 25%.
Starts from
Talisman
Phantom Veil
Phantom Veil
0
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 5s. It also grants 40% Crowd Control Reduction and Knockup Immunity for the duration. Cooldown - 150s.
Starts from
Relic
Phantom Veil Upgrade
Phantom Veil Upgrade
500
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 10s. It also provides 40% Crowd Control Reduction and Immunity to Knockups for the duration. Cooldown - 130s.
Starts from
Relic
Poisoned Star
Poisoned Star
2400
Physical Power
+20
Attack Speed
+15%
Critical Strike Chance
+15%
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 20% and reduces their damage output by 20%.
Starts from
Shuriken
Polynomicon
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+12%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Starts from
Tiny Trinket
Potion of Magical Might
Potion of Magical Might
500
Unlocks At Level 10
This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.
Starts from
Potion of Magical Might
Potion of Physical Might
Potion of Physical Might
500
Unlocks at level 10
This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.
Starts from
Potion of Physical Might
Purification Beads
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from
Relic
Purification Beads Upgrade
Purification Beads Upgrade
500
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.
Starts from
Relic
Pythagorem's Piece
Pythagorem's Piece
2300
Magical Power
+40
Mana
+200
Magical Lifesteal
+12%
Cooldown Reduction
+10%
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.
Starts from
Tiny Trinket
Qin's Sais
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from
Light Blade
Rage
Rage
2400
Physical Power
+30
Critical Strike Chance
+20%
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 1% Critical Strike Chance. Stacks are permanent and stack up to 5 times. At 5 Stacks you gain an additional 10% Critical Strike Chance.
Starts from
Hidden Dagger
Rangda's Mask
Rangda's Mask
500
MP5
+5
PASSIVE - Each time you get an assist you gain a stack, or 2 for a kill. At 6 stacks this item provides 7% Movement Speed and 10% Cooldown Reduction. At 16 stacks this item provides 15 Penetration, 10% Movement Speed, and 15% Cooldown Reduction.
Starts from
Rangda's Mask
Reinforced Greaves
Reinforced Greaves
1400
Physical Power
+10
Health
+75
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s
Starts from
Boots
Reinforced Shoes
Reinforced Shoes
1400
Magical Power
+20
Health
+75
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s
Starts from
Shoes
Relic
Relic
0
Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.
Starts from
Relic
Restored Artifact
Restored Artifact
1600
Magical Power
+50
MP5
+20
Starts from
Lost Artifact
Ritual Dagger
Relic Dagger
1850
Health
+200
Cooldown Reduction
+10%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - Your relics receive 20% Cooldown Reduction
Starts from
Ancient Blade
Rod of Asclepius
Rod of Asclepius
2600
Magical Power
+75
Health
+250
Movement Speed
+10%
AURA - Allied gods within 70 units have their Healing increased by 10%. If you are in combat, their Healing is increased by an additional 10%.
Starts from
Uncommon Sash
Rod of Healing
Rod of Healing
1500
Magical Power
+45
Health
+150
Movement Speed
+7%
AURA - Allied gods within 70 units have their Healing increased by 5%. If you are in combat, their Healing is increased by an additional 5%.
Starts from
Uncommon Sash
Rod of Tahuti
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from
Lost Artifact
Round Shield
Round Shield
650
Physical Power
+10
Physical Protection
+5
Starts from
Round Shield
Runeforged Hammer
Runeforged Hammer
2300
Physical Power
+40
Health
+250
PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.
Starts from
Cudgel
Runic Shield
Runic Shield
2150
Physical Power
+35
Magical Protection
+50
Health
+100
AURA - Enemy gods within 55 units have their Magical Power reduced by 50.
Starts from
Enchanted Buckler
Sage’s Stone
Sage's Stone
1400
Magical Power
+40
Magical Protection
+20
Starts from
Druid Stone
Salvation
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from
Relic
Sands of Time
Sands of Time
800
Magical Power
+20
MP5
+5
Cooldown Reduction
+10%
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana
Starts from
Sands of Time
Sentry Ward
Sentry Ward
120
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
Starts from
Sentry Ward
Shaman’s Ring
Shaman's Ring
2400
Magical Power
+40
Attack Speed
+30%
Passive - Each basic attack that hits an enemy god heals you for 2% of your maximum Health and Mana per hit
Starts from
Emerald Ring
Shell of Absorption
Magic Shell
0
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5s. Also, all damage taken is reduced by 5%. Cooldown - 140s.
Starts from
Relic
Shield of Regrowth
Shield of Regrowth
2100
Health
+300
HP5
+10
MP5
+10
Cooldown Reduction
+10%
PASSIVE - After healing yourself from an ability, you gain +40% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.
Starts from
Glowing Emerald
Shield of Thorns
Shield of Thorns
0
Using this item reflects 50% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. Cooldown - 120s.
Starts from
Relic
Shield of Thorns Upgrade
Shield of Thorns Upgrade
500
Using this item reflects 50% of all damage you take, before mitigations, for the next 8 seconds, back to its owner as Magical Damage. Cooldown - 100s.
Starts from
Relic
Shielded Teleport
Teleport Glyph
0
Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.
Starts from
Relic
Shifter's Shield
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from
Round Shield
Shillelagh
Shillelagh
1500
Physical Power
+10
Health
+200
Mana
+100
Starts from
Cudgel
Shoes
Shoes
300
Movement Speed
+6%
Starts from
Shoes
Shoes of Focus
Shoes of Focus
1500
Magical Power
+40
Mana
+250
Cooldown Reduction
+10%
Movement Speed
+18%
Starts from
Shoes
Shoes of the Magi
Shoes of the Magi
1600
Magical Power
+45
Magical Penetration
+10
Movement Speed
+18%
Starts from
Shoes
Shogun's Kusari
Shogun's Kusari
2200
Magical Protection
+50
MP5
+20
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
AURA - Allied gods within 70 units have their Attack Speed increased by 25%.
Starts from
Enchanted Kusari
Short Bow
Short Bow
650
Attack Speed
+15%
Starts from
Short Bow
Short Sword
Short Sword
1500
Physical Power
+20
Critical Strike Chance
+10%
Starts from
Hidden Dagger
Shuriken
Shuriken
650
Physical Power
+10
Attack Speed
+5%
Starts from
Shuriken
Silver Breastplate
Silver Breastplate
950
Physical Protection
+35
Mana
+200
MP5
+10
Starts from
Breastplate
Silver Talisman
Silver Talisman
1250
Health
+125
Magical Protection
+45
Starts from
Talisman
Silverbranch Bow
Silverbranch Bow
2350
Attack Speed
+30%
Physical Penetration
+10
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Magical Power from items by 15, for 3s. (Max 3 Stacks)
Starts from
Short Bow
Soul Eater
Soul Eater
2200
Physical Lifesteal
+20%
Mana
+200
Crowd Control Reduction
+20%
PASSIVE - Successfully hitting an Enemy god with a Basic Attack restores 2% of your maximum health per hit.
Starts from
Spiked Gauntlet
Soul Reaver
Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from
Soul Reliquary
Soul Reliquary
Soul Reliquary
650
Magical Power
+20
Mana
+75
Starts from
Soul Reliquary
Soul Stone
Soul Stone
800
Magical Power
+20
Mana
+100
PASSIVE - Gain 1 stack every time you hit an enemy with a basic attack. If you have 5 stacks, the next time you deal damage with an ability the stacks are consumed and you gain 40 mana, and that ability and any abilities used in the next 3s will deal bonus damage equal to having +40 Magical Power for those abilities.
Starts from
Soul Stone
Soul Trap
Soul Trap
1400
Magical Power
+65
Mana
+125
Starts from
Soul Reliquary
Sovereignty
Sovereignty
2100
Health
+200
Physical Protection
+40
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Starts from
Iron Mail
Spear of Desolation
Spear of Desolation
2600
Magical Power
+80
Magical Penetration
+20
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from
Magic Focus
Spear of the Magus
Spear of the Magus
2150
Magical Power
+50
Magical Penetration
+15
PASSIVE - Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 5 Stacks).
Starts from
Magic Focus
Spectral Armor
Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from
Breastplate
Spell Focus
Spell Focus
1500
Magical Power
+45
PASSIVE - You gain +22% Magical Penetration.
Starts from
Magic Focus
Spellbound Kusari
Spellbound Kusari
1250
Magical Protection
+50
MP5
+15
Starts from
Enchanted Kusari
Spiked Gauntlet
Spiked Gauntlet
600
Physical Lifesteal
+7%
Starts from
Spiked Gauntlet
Spiked Shield
Spiked Shield
1600
Physical Power
+20
Physical Protection
+30
AURA - Reduces the Physical Protection of enemies within 55 units by 8.
Starts from
Round Shield
Spirit Robe
Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from
Cloak
Steel Mail
Steel Mail
1400
Health
+200
Physical Protection
+20
Starts from
Iron Mail
Stone Cutting Sword
Stone Cutting Sword
2600
Physical Power
+50
Movement Speed
+10%
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
Starts from
Katana
Stone of Binding
Stone of Binding
2400
Magical Power
+20
Magical Protection
+30
Physical Protection
+30
Successfully hitting an enemy god with Crowd Control will place a buff on all allies within 70 units of you. The buff provides 10 Penetration for 5s.
Starts from
Druid Stone
Stone of Fal
Stone of Fal
2700
Magical Power
+70
Magical Protection
+40
Cooldown Reduction
+10%
PASSIVE - Anytime you would be dealt more than 30% of your Max Health by a single hit from a Magical ability, that damage is instead reduced to deal exactly 30% of your max Health. This effect can only occur once every 60s.
Starts from
Druid Stone
Stone of Gaia
Stone of Gaia
2000
Health
+400
HP5
+25
MP5
+15
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you are instead enveloped by the Earth, becoming CC immune for 1s. Can only occur once every 90s PASSIVE - Regenerates 2% of your max. Health every 5 seconds.
Starts from
Glowing Emerald
Sundering Spear
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from
Relic
Sundering Spear Upgrade
Sundering Spear Upgrade
500
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 40 True Damage +14 Damage per God level, and increases their damage taken by 15% for 5s. Cooldown - 120s.
Starts from
Relic
Swift Wing
Swift Wing
800
Health
+100
HP5
+10
Movement Speed
+5%
PASSIVE - Whenever you leave the fountain, you gain 40% movespeed for 15s. You will lose this speed early if you enter combat.
Starts from
Swift Wing
Talaria Boots
Talaria Boots
1400
Physical Power
+15
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you damage an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from
Boots
Talisman
Talisman
650
Health
+75
Magical Protection
+15
Starts from
Talisman
Talon Trinket
Talon Trinket
1400
Magical Power
+60
Magical Lifesteal
+8%
Starts from
Tiny Trinket
Teleport Glyph Upgrade
Teleport Glyph Upgrade
500
Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 160s.
Starts from
Relic
Telkhines Ring
Telkhines Ring
2800
Magical Power
+80
Attack Speed
+20%
Passive - Successfully hitting enemies or structures with basic attacks gives you a stacking Magical Power buff of 10 per stack. Stacks up to 5 times, Stacks last 5s.
Starts from
Emerald Ring
The Crusher
The Crusher
2300
Physical Power
+30
Attack Speed
+15%
Physical Penetration
+15
PASSIVE - Successfully hitting an enemy god with a basic attack will subtract 1s from all your abilities currently on cooldown. This effect can only occur once every 5s.
Starts from
Mace
The Executioner
The Executioner
2250
Physical Power
+30
Attack Speed
+25%
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).
Starts from
Light Blade
Thousand Fold Blade
Thousand Fold Blade
1300
Physical Power
+20
Movement Speed
+8%
Starts from
Katana
Tiny Trinket
Tiny Trinket
550
Magical Power
+15
Magical Lifesteal
+6%
Starts from
Tiny Trinket
Titan's Bane
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from
Mace
Tower Shield
Tower Shield
1150
Physical Power
+20
Physical Protection
+15
Starts from
Round Shield
Transcendence
Transcendence
2600
Physical Power
+35
Mana
+300
MP5
+6
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
Starts from
Morningstar
Travelers Shoes
Travelers Shoes
1400
Magical Power
+20
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you damage an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from
Shoes
Uncommon Sash
Uncommon Sash
650
Magical Power
+15
Health
+75
Starts from
Uncommon Sash
Vampiric Shroud
Vampiric Shroud
800
Magical Power
+20
Health
+100
Lifesteal
+4%
PASSIVE - Killing an enemy restores 10 Health and 8 Mana.
Starts from
Vampiric Shroud
Void Shield
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from
Round Shield
Void Stone
Void Stone
2200
Magical Power
+40
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from
Druid Stone
War Flag
War Flag
800
Physical Power
+10
Health
+100
MP5
+5
PASSIVE - Being in range of minion or jungle camp death without dealing the killing the blow restores 5 Health and 5 Mana to all allies within 55 units and also provides allies with a stacking self buff of 1% Movement Speed and 1% Attack Speed. Lasts 6s and stacks up to 10 times.
Starts from
War Flag
Ward
Ward
50
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Starts from
Ward
Ward Stone
Ward Stone
1450
Magical Power
+30
Magical Protection
+30
AURA - Enemy gods within 55 units have their Magical Protection reduced by 8.
Starts from
Druid Stone
Warded Shield
Warded Shield
1400
Physical Power
+15
Magical Protection
+35
Starts from
Enchanted Buckler
Warlock's Sash
Warlock's Sash
2650
Magical Power
+50
Health
+300
Mana
+400
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks).
Starts from
Uncommon Sash
Warrior Tabi
Warrior Tabi
1550
Physical Power
+40
Movement Speed
+18%
Starts from
Boots
Warrior's Bane
Warrior's Bane
1500
Physical Power
+20
PASSIVE - You gain 22% Physical Penetration.
Starts from
Mace
Watcher's Gift
Watcher's Gift
800
Health
+100
Physical Protection
+5
Magical Protection
+5
MP5
+5
PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards 5 bonus gold, and also restores +12 Health and +10 Mana.
Starts from
Watcher's Gift
Wind Demon
Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from
Shuriken
Winged Blade
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from
Ancient Blade
Witchblade
Witchblade
2050
Attack Speed
+15%
Movement Speed
+10%
Health
+200
PASSIVE - Enemies hit by your basic attacks are cursed, receiving 15% Reduced healing, stacking up to 3 times and lasting 5s. AURA - Enemy gods within 55 units have their Attack Speed reduced by 20%.
Starts from
Ancient Blade